The Logo (TM)

The Hall

Class: 2

Level 12 is an extremely long, barren hall. It is around 250 kilometers long. There are loud, bright, fluorescent lights on the ceiling. Some of the lights rarely flicker. The floor is made of thick, partly cracked, gray concrete. The walls are made of large, white bricks, with a light grayish-blue trim. Level 12 is somewhat cold, at around 20c. The whole level smells sterile, with a hint of fresh furniture. The hall is about three meters across, and every 5 meters there is a door. These doors divide the level into many segments, most of which are completely empty. The start of level 12 contains a single gray and white carpet and a chair. This area is 20 meters long. Each door is a one-way door, meaning you can only open it from one direction, and it cannot be opened from the other direction. This means that once you cross a door’s threshold, it cannot be crossed the other way. Almost every single section of the level is empty, but about every 30 sections you can find things. These range from office equipment, carpets, chairs, water dispensers, and more. Even rarer than these are rooms that offshoot from the normal hall. These rooms are extremely rare, only occurring about once every ten kilometers. The rooms are small and usually contain small amounts of food. They will sometimes resemble other levels, and when they do, you can noclip in them to get to that level. Another method of leaving is by reaching the end of the hall, which will either take you to level 9 or 15. Enter by noclipping from level 11. Level 12 is far too small and usually avoided by experienced lostsouls, so there are no bases here.

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